Gamepad_button_check_pressed Returns whether a given gamepad button has been pressed. Syntax: gamepad_button_check_pressed(device, button). See All 21 Rows On Docs.yoyogames.comThe joystick There are some events associated with joysticks. But to have full control over the joysticks there is a whole set of functions to deal with joysticks. GameMaker supports up to two joysticks. ![]() So all of these functions take a joystick id as argument. Joystick_exists(id) Returns whether joystick id (1 or 2) exists. Joystick_name(id) Returns the name of the joystick joystick_axes(id) Returns the number of axes of the joystick. Joystick_buttons(id) Returns the number of buttons of the joystick. Joystick_has_pov(id) Returns whether the joystick has point-of-view capabilities. ![]() Joystick_direction(id) Returns the keycode (vk_numpad1 to vk_numpad9) corresponding to the direction of joystick id (1 or 2). Joystick_check_button(id,numb) Returns whether the joystick button is pressed (numb in the range 1-32). Joystick_xpos(id) Returns the position (-1 to 1) of the x-axis of joystick id. Joystick_ypos(id) Returns the joysticks y-position. Game Maker Joystick ExampleJoystick_zpos(id) Returns the joysticks z-position (if it has a z-axis). Joystick_rpos(id) Returns the joysticks rudder position (or fourth axis). Joystick_upos(id) Returns the joysticks u-position (or fifth axis). Joystick_vpos(id) Returns the joysticks v-position (or sixth axis). Joystick_pov(id) Returns the joysticks point-of view position. This is an angle between 0 and 360 degrees. Manual for creative model makers lathes. Model making manuals. Precision lathe and milling systems; Tools for soldering. Manual for creative model-makers. You are here. Game Maker Joystick0 is forwards, 90 to the right, 180 backwards and 270 to the left. When no point-of-view direction is pressed by the user -1 is returned.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |